@[Image 1] · 女主 Nastassia 设定图
主帖第一张图原件 HQjhl7hXwAAMC6R(1536x1024)· AI 角色设定图
![@[Image 1] · 女主 Nastassia 设定图](https://media.liuyidaoai.com/tutorials/nastassiavideo-steampunk-airship-bar-seedance-2-5/refs/image1-nastassia-steampunk-sheet.jpg)
▸查看完整出图提示词(点击复制区)
作者未公开出图提示词。视频提示词中的用法:@[Image 1]= Nastassia, controls face, hair and wardrobe only, full close up fidelity in every framing.
成片拆解飞艇酒吧里,大汉伸手抓她手腕,肩上的小猴一口咬下,她一肘反击放倒对方,回座举杯。
结构:吧台独饮 → 大汉搭讪 → 抓手腕被猴咬 → 肘击 → 勾腿放倒 → 回座举杯
看完成片再对照:这条片子靠什么在几秒内抓住人。点时间可跳到成片对应位置。
第 0 秒镜头从吧台上方往下拍她握着酒杯的手,黄铜台面反着灯光。
约 2.5–7s 平视中近景,小猴蹲在她右肩,大胡子大汉从旁边凑过来;她抬眼看他。
约 7.5–8s 特写他抓她手腕,小猴咬住他手指;8.5–12s 她一肘顶上他下巴;12.5–15.5s 他扑空倒下,帽子被小猴扣到眼睛上,踉跄后退。
约 16–20s 回到吧台正面,她坐回原位,小猴回到肩上,她举杯喝酒。
每一拍都写时间段 + 机位高度 + 动作 + 音效(SFX),并把左右手、左右肩写死(酒杯在左手、小猴在右肩、大汉在右侧),打斗方向就不会乱。
别急着上视频模型。这个片子的秘密是:先把角色和场景锁死,再一次生成 1 个镜头。
作者在主帖放了两张设定图:@[Image 1] 女主 Nastassia(脸部特写 + 全身正背面,护目镜、奶白高领衬衫、棕色皮马甲、暗红裙摆、长靴),@[Image 2] 小猴(戴黄铜护目镜的绿帽、棕皮马甲、围巾,正面特写 + 正背面)。大汉只用文字描述。出图提示词没有公开。
光只来自吧台上方的黄铜吊灯;Kodak Vision3 500T 胶片颗粒,色彩约 50% 黄铜琥珀 + 30% 棕色皮革 + 20% 深蓝窗光;场景是飞行中的飞艇吊舱酒吧。写明三个角色的服装、声音和身高(170 / 195 / 40 cm)。镜头是一次手持运动,从吧台上方降到平视、到她下巴下方、到地板、再回平视,肘击那 0.4 秒降到 40% 速度。
0–3s 坐着喝酒、大汉凑近;3–6.6s 放下杯子转头、起身;6.6–7.3s 他抓手腕、小猴咬手指;7.3–9.3s 肘击下巴;9.3–12.5s 他挥空、她勾腿放倒;12.5–20s 小猴把帽子扣他眼睛上、他仰倒、她举杯。台词两句:「Hey doll, let's play.」「Yeah. Right now.」最后写不要剪切、不要血和武器、不要字幕和音乐。作者用同一段提示词对比了 Seedance 2.5 和 WAN 3.0。
推荐用 GPT Image / 同等图模,比例 4:3。每张点开即可复制完整英文提示词。
主帖第一张图原件 HQjhl7hXwAAMC6R(1536x1024)· AI 角色设定图
![@[Image 1] · 女主 Nastassia 设定图](https://media.liuyidaoai.com/tutorials/nastassiavideo-steampunk-airship-bar-seedance-2-5/refs/image1-nastassia-steampunk-sheet.jpg)
作者未公开出图提示词。视频提示词中的用法:@[Image 1]= Nastassia, controls face, hair and wardrobe only, full close up fidelity in every framing.
主帖第二张图原件 HQjhl7VXUAALb3z(1536x1024)· AI 角色设定图
![@[Image 2] · 小猴设定图](https://media.liuyidaoai.com/tutorials/nastassiavideo-steampunk-airship-bar-seedance-2-5/refs/image2-monkey-sheet.jpg)
作者未公开出图提示词。视频提示词中的用法:@[Image 2]= the Monkey, controls face, fur and outfit only.
方便你对照成片理解每一镜在干什么。
直接全选复制到 Seedance。@Image 1–2 必须对应上面 REF 编号。
Seedance 2.5(与 WAN 3.0 共用同一段提示词)· 英文完整提示词(主帖第三张图,逐字转录)
REFS: @[Image 1]= Nastassia, controls face, hair and wardrobe only, full close up fidelity in every framing. @[Image 2]= the Monkey, controls face, fur and outfit only. Framing of both stays out. ACTIVE REFERENCES: @[Image 1] @[Image 2] 100%; 100% GLOBAL STYLE NOTES: - lighting_philosophy: brass lamps over the counter are the only source, faces lit from above, room dark behind - color_grade: 35mm film still, Kodak Vision3 500T, grain, halation on the lamps. ~50% brass and amber (lamps, counter) + ~30% brown leather (crowd) + ~20% deep blue (windows) - setting: a bar in an airship gondola in flight, riveted hull, brass counter, bottles behind - characters: <Nastassia> per , focal. Goggles on the forehead, cream high collar blouse, brown leather vest with brass clasps, hair pinned up. Keep identical throughout. voice: quiet alto, flat <Monkey> per . Green cap with brass goggles, tan leather vest. Keep identical throughout <Patron> secondary: heavy man in an oiled canvas coat, brace on his RIGHT forearm. voice: loud gravel baritone - SCALE: Nastassia 170 cm, the Patron 195 cm, the Monkey 40 cm. It climbs and leaps, grips with hands and tail, no flight SHOT: - azimuth: three quarter 45° on her at the start, then orbiting to profile 90°, always by physically moving around her - camera_motion: one handheld move, operator weight, a whip reframe onto every contact. Height arc: above the counter looking down, to eye level, under her chin as she stands, to the boards on his fall, back to eye level - speed_timing: 100%, dropping to approximately 40% for 0.4s on the elbow contact, back to 100% immediately after ACTIONS: - action_sequence: beat (0.0s to 3.0s): dynamic_framing: high over the brass on her hands, sinking to eye level as he arrives, a drinker's back wiping the frame visual_action: Nastassia sits at the brass, glass in her LEFT hand, the Monkey on her RIGHT shoulder, the Patron slides in at her RIGHT elbow, his hand landing on the counter. SFX: glass on brass beat (3.0s to 6.6s): dynamic_framing: close up at eye level, held still, then under her chin as she rises, filling the frame against the lamps visual_action: she first sets the glass down without looking, then turns her head to him, jaw setting and the Monkey flattening its ears, finally comes up off the stool into his space, the stool kicking back. SFX: wood clattering over beat (6.6s to 7.3s): dynamic_framing: low, snaps to a close up on his hand and her wrist on the brass visual_action: the Patron grabs for her wrist and the Monkey bites his index finger. SFX: one shriek, a sharp breath beat (7.3s to 9.3s): dynamic_framing: stays low, orbits to profile 90° on the elbow, his jaw against the lamps visual_action: she twists out through his thumb and drives her elbow up into his jaw, his head going with it. SFX: room tone drops one beat, then a dense smack, short tail beat (9.3s to 12.5s): dynamic_framing: gives ground, swings with the miss, sinks to the boards as he folds, looking up past her boot visual_action: he swings wide, the air moving her hair, she ducks under and hooks his knee with her boot, he folds sideways. SFX: a low whoosh past the mic, timber taking him beat (12.5s to 20.0s): dynamic_framing: rises off the floor to eye level and back to wide, bodies crossing the foreground visual_action: the Monkey yanks his cap over his eyes, he goes back blind over a stool, crowd silhouettes surge in, the Monkey lands on her RIGHT shoulder with the cap, she lifts her glass. SFX: bodies on timber, crowd swelling - dialog: Dialogue language: English. Patron (loud gravel baritone), leaning in, says: "Hey doll, let's play." Pause. Nastassia (quiet alto), eyes up to his, says: "Yeah. Right now." Ambience ducks under the lines. TECHNICAL: - continuous_shot: no cuts, one handheld motion first frame to last - no blood, no weapons, no subtitles, no captions, no watermark, no logos, no music
当前是单页静态站:视频 + 指引 + 可复制提示词。后面可以做成多教程列表、账号、收藏提示词、一键复制、手机竖屏版等。