GLOBAL PROMPT HEADER:
Entirely original premium photorealistic live-action fantasy adventure. Cinematic horizontal 16:9, 1080p, 24 fps, restrained 35mm anamorphic camera, physically grounded action, natural volumetric light, realistic metal, stone, cloth, rain, vegetation, and skin. Character1 and Character3 are the same hero at different progression stages. Character4 remains the same fencer; Character2 is the only commander; Character6 is the only lancer. Preserve faces, hair, costumes, weapon counts, and screen direction across cuts.
Use only original medieval-European floating cities, gothic towers, plazas, bridges, ruins, cathedrals, and forest sanctuaries. No Japanese roofs, franchise names, copied emblems, readable words, letters, numbers, subtitles, captions, logos, watermarks, modern HUD, guns, blood, gore, extra limbs, duplicated people, face drift, costume drift, morphing, or teleportation. Any magical panel is translucent, abstract, icon-only, and unreadable. Use original score and synchronized environmental sound; spoken lines are Japanese with no subtitles.
CLIP 01 - 00:00-00:18 - ENTERING THE WORLD: Attach @Character1 and @Reference Video. In a modern bedroom at night, use Character1's face in a charcoal T-shirt as he puts on a plain black headset. Cut through blue-white particles to a sunlit floating medieval plaza, where he materializes in the exact Character1 beginner gear with one sword and looks upward in wonder.
CLIP 02 - 00:18-00:34 - STARTING CITY LOCKDOWN: Attach @Character1, @Character5, and @Reference Video. Character1 stands among a controlled crowd in the same plaza. Ice-blue icon-only panels become muted amber-red warning shapes; no text. Use a close reaction, a high aerial, and a wide crowd exit as he grips his sword strap and chooses a direction.
CLIP 03 - 00:34-00:50 - FIRST ALLIES: Attach @Character1, @Character4, @Character6, @Character5, and @Reference Video. At a rain-darkened gate, Character1 meets Character4 and Character6. A small wooden training construct attacks: Character6 braces her spear, Character4 parries once, Character1 destroys it with one measured sword strike. They agree in short Japanese lines to travel together and cross the bridge.
CLIP 04 - 00:50-01:08 - PROGRESSION: Attach @Character1, @Character4, @Character6, @Character5, and @Reference Video. Use five clean cuts: wet bridge, stone stair, ruined-courtyard training, campfire rest, and dawn outpost. Character1 has one sword, Character4 one rapier, and Character6 one spear throughout. End on the group approaching a blue-lit ruin.
CLIP 05 - 01:08-01:26 - BLUE RUIN RAID: Attach @Character1, @Character4, @Character6, @Character5, and @Reference Video. In a cold-blue ruined cathedral, one horned obsidian mineral guardian drags a stone cleaver toward the expedition. Character1 protects the women behind a pillar, opens one icon-only panel, selects a second sword, then draws two distinct swords. Character4 warns him; he answers that he will hold the line.
CLIP 06 - 01:26-01:46 - DUAL-BLADE VICTORY: Attach @Character1, @Character4, @Character6, and @Reference Video. Six readable combat cuts: evade, crossed-blade block, Character6 spear brace, Character4 ankle strike, frontal sprint, then a final X-shaped impact into the guardian's chest fracture. It shatters into blue-white mineral particles; Character4 catches the exhausted hero. Keep both swords distinct.
CLIP 07 - 01:46-02:04 - FOREST SANCTUARY: Attach @Character3, @Character4, and @Reference Video. In a quiet lake forest with a small timber-and-stone cottage, use the advanced Character3 coat but no swords. Character4 wears an original cream blouse and muted rose skirt. Aerial, hand-holding walk, two bowls on a table, then a sunset dock embrace. No other people.
CLIP 08 - 02:04-02:22 - RETURN TO THE FRONT: Attach @Character3, @Character4, @Character6, @Character5, and @Reference Video. Hard cut to a stormy high-level bridge. Character3 has exactly two sheathed swords, Character4 is armored again, and Character6 carries one spear. Use a low approach, floating-ruin aerial, silent command gesture, icon-only two-sword panel, and crimson tower doors opening.
CLIP 09 - 02:22-02:40 - COMMANDER REVEAL: Attach @Character2, @Character3, @Character4, @Character6, and @Reference Video. In a cold upper hall, Character3 makes one controlled sword thrust toward Character2. A thin amber geometric barrier stops it before armor. He asks in Japanese whether the commander made this world; the commander confirms. Blue light changes to crimson and the hall becomes a red gothic cathedral. End with the rectangular shield on the floor.
CLIP 10 - 02:40-02:58 - FIRST DUEL: Attach @Character2, @Character3, and @Reference Video. No other people may appear. Make at least ten fast readable shots of dual-sword attacks, shield parries, footwork, sparks, a low slide, and a weapon lock. Character2's shield stays large and rectangular. End with one shield impact knocking Character3 down; Character2 raises his sword for a finishing strike. No blood.
CLIP 11 - 02:58-03:18 - INTERCEPTION: Attach @Character2, @Character3, @Character4, and @Reference Video. Start behind fallen Character3's shoulder. Character2 swings downward; only now does Character4 enter, block the attack with rapier and body, then look back and tell him to live. No blood or wound. Her rapier drops and she dissolves fully into pale-gray ash in the crimson wind. Character3 remains staring at the empty space.
CLIP 12 - 03:18-03:38 - BREAK THE SHIELD: Attach @Character2, @Character3, and @Reference Video. Only the two men remain. Character3 rises, gathers physical momentum, and drives one full-body sword thrust into the center of the rectangular shield, never the commander. Sparks and compressed air burst outward; the shield flies sideways while Character3 keeps his sword. Character2 remains standing but exposed.
CLIP 13 - 03:38-03:54 - WORLD RELEASE: Attach @Character2, @Character3, and @Reference Video. In one final grounded exchange, Character3 strikes the commander's chest plate without blood. Character2 says in Japanese that this is the end, then dissolves into crimson-gold polygons. The cathedral washes to white. Hard cut to a people-free aerial of an original European floating fortress dissolving into gold-white particles over a sunset cloud ocean.
CLIP 14 - 03:54-04:08 - EPILOGUE: Attach @Character1, @Character4, and @Reference Video. In a quiet modern bedroom at dawn, use only their faces in simple contemporary clothes. They sit by an open window and join hands. Finish on clouds clearing over an ordinary sunlit landscape. No headset, fantasy prop, title, or text.
GLOBAL NEGATIVE PROMPT: White studio background, character sheet, literal source frame, existing franchise content, copied symbol, readable interface, captions, subtitles, logo, watermark, extra principal, missing principal, duplicate character, identity swap, Character1 and Character3 treated as different people, changed face, changed hair, changed costume, extra sword, missing sword, malformed weapon, round shield, missing shield, Character4 visible during Clip 10, Character4 surviving Clip 11, commander defeated before Clip 13, floating weapon, energy beam, impossible stunt, gore, corpse, text, low resolution, distorted hands, extra fingers, extra limbs, audio mismatch, narration, lyrics, title card.
Final Summary
Create fourteen consecutive original clips totaling about 4 minutes and 8 seconds. Character1 and Character3 are one hero in beginner and advanced gear; Character4 is the recurring fencer; Character2 is the only crimson commander; Character6 is the supporting lancer. Use the reference video only for broad visual rhythm and motion, while this prompt controls the full original story and continuity.