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别惹 THAROG · 猎人射兽逃进山洞 · Seedance 2.5
30 秒史诗写实短片,怎么做出来的?

Seedance 2.5 写实奇幻追逐:猎人一箭射中巨兽 THAROG 后被一路狂追,扑进山洞,巨兽撞上洞口。

套路 · 电影叙事30秒 · 奇幻追逐16:9 横屏Seedance 2.5videoduck双角色设定图逐秒时间轴

钩子在哪

时间为抽帧估计

结构:潜伏拉弓 → 射中怒吼 → 追逐 → 逃进山洞

看完成片再对照:这条片子靠什么在几秒内抓住人。点时间可跳到成片对应位置。

开场钩子

第 0 秒猎人蹲在前景巨石后,远处荒漠里一头长着巨角的怪兽正站着——一眼就知道有人要惹大麻烦。

过程怎么推进

约 1–6s 从猎人脸推到抽箭、搭弦、越肩瞄准、满弓手部特写;约 6–8s 松弦,镜头跟着箭飞过峡谷,巨兽越来越大;约 8.5s 箭扎进它眼睛上方。

怒吼与追逐

约 10s 低角度正面怒吼,扬起尘土;约 12–14s 它发现猎人,猎人转身狂奔;约 15–22s 侧跟、低机位、俯拍轮番切,巨兽撞断枯树越追越近,山洞在崖壁上出现。

结尾怎么收

约 23–26s 从洞内往外拍,猎人扑进洞口翻滚,巨兽冲到洞口撞上岩壁、扬尘糊满画面;约 28.5s 洞内逆光剪影,猎人喘气,巨兽被卡在明亮的洞口外。

跟做照抄这一点

提示词按每 1 秒写一格,并规定每一秒都从上一秒的位置和动作接着来——30 秒追逐的空间方向和箭伤位置才能一直连得上。

三步搞懂

别急着上视频模型。这个片子的秘密是:先把角色和场景锁死,再一次生成 13 个镜头。

1

先准备猎人和巨兽两张设定图,开头锁死参考

作者在提示词回复里附了两张设定图:猎人(多角度全身、脸部特写、弓箭细节)和 THAROG(侧/正/背/俯视图、身高对比、头角与爪细节)。提示词开头 STRICT REFERENCE LOCK 要求两者外观完全照参考,并提前规定箭射中后一直插在同一只眼上。注意:提示词里写 HUNTER=image2、THAROG=image1,和 X 帖的发图顺序相反,上传时按图内容对应。

2

每 1 秒写一格:机位 + 动作 + 转场

00:00–00:30 每一秒都写 CAMERA(焦段、机位)、动作和 TRANSITION(这一秒怎么接到下一秒),例如松弦时镜头跟箭飞、冲进洞口前镜头先进洞里回拍。整条片几乎不用无关硬切,靠运镜和扬尘、碎木、灰尘把镜头接起来。

3

最后写连续性规则,防止位置和伤势重置

CONTINUITY RULE 把 30 秒当成一个连续事件:每一秒继承上一秒的位置、方向、动作惯性、镜头轨迹、扬尘、箭伤位置和角的损伤;山洞必须先在远景出现、追逐中逐渐看清,最后才成为逃生口;角只在 27–28 秒断裂。

步骤一 · 做出这 2 张参考图

推荐用 GPT Image / 同等图模,比例 4:3。每张点开即可复制完整英文提示词。

1

猎人角色设定图

作者提示词回复帖第 1 张 · 对应 [REFERENCE 1 — HUNTER]

第 1 步
猎人角色设定图
▸查看完整出图提示词(点击复制区)
复制
作者未公开这张设定图的出图提示词。视频提示词中的用法:[REFERENCE 1 — HUNTER] Use the supplied Hunter reference exactly: same face, hair, beard, physique, fur-and-leather clothing, bow, arrows, quiver and materials.(提示词里标为 image2,与 X 帖发图顺序相反。)
2

THAROG 巨兽设定图

作者提示词回复帖第 2 张 · 对应 [REFERENCE 2 — THAROG]

第 2 步
THAROG 巨兽设定图
▸查看完整出图提示词(点击复制区)
复制
作者未公开这张设定图的出图提示词。视频提示词中的用法:[REFERENCE 2 — THAROG] Use the supplied THAROG reference exactly: same giant proportions, skull, crescent horns, armored dorsal plates, fur, hide coloration, limbs and tail.(提示词里标为 image1,与 X 帖发图顺序相反。)

步骤二 · 13 镜头故事板(人话版)

方便你对照成片理解每一镜在干什么。

  1. Shot 1 — 约 0–1s 猎人蹲在前景巨石后,远处巨兽站在荒漠中。
  2. Shot 2 — 约 1–4s 推到猎人脸,抽箭、搭弦。
  3. Shot 3 — 约 4–6s 越肩瞄准,满弓手部特写。
  4. Shot 4 — 约 6–8s 松弦,镜头跟随箭飞过峡谷,巨兽迎面变大。
  5. Shot 5 — 约 8–10s 慢动作特写:箭扎进眼睛上方,头猛地后仰。
  6. Shot 6 — 约 10–12s 低角度正面,巨兽仰头怒吼,尘土震落。
  7. Shot 7 — 约 12–14s 独眼搜寻,发现巨石旁的猎人,猎人转身逃跑。
  8. Shot 8 — 约 14–18s 巨兽冲锋,侧跟与低机位追逐,距离拉近。
  9. Shot 9 — 约 18–20s 俯拍/正面跟拍,巨兽撞断枯树,崖壁上的洞口出现。
  10. Shot 10 — 约 20–23s 猎人看到山洞,加速冲刺,猎人—巨兽—洞口同框。
  11. Shot 11 — 约 23–26s 洞内往外拍,猎人扑进洞口翻滚,巨兽冲到洞口。
  12. Shot 12 — 约 26–28s 巨兽撞上洞口岩壁,扬尘糊满画面。
  13. Shot 13 — 约 28–30s 洞内逆光剪影,猎人喘气握弓,巨兽被卡在明亮洞口外。
关键约束:两张设定图严格锁定猎人与 THAROG 外观;箭从命中起一直插在同一只眼;每一秒从上一秒的位置与动作继续,不重置人物、镜头地理和方向;14 秒起猎人始终朝同一处崖壁山洞跑,巨兽沿同一追逐轴线;山洞先在远景出现再成为逃生口;角只在 27–28 秒撞断;避免过度血腥;30.00 秒切黑。缺口:设定图出图词未公开;提示词 image1/image2 编号与发帖顺序相反;成片中箭看起来插在眼睛上方、角断裂细节被扬尘遮住,巨兽角形与设定图不完全一致;音频未转录。

步骤三 · 完整视频提示词

直接全选复制到 Seedance。@Image 1–2 必须对应上面 REF 编号。

GEN 01

猎人 vs THAROG · Seedance 2.5 逐秒提示词

30s · 16:9 · Seedance 2.5 on videoduck · 2 张设定图参考 · 英文完整提示词(作者楼中楼)

复制
STRICT REFERENCE LOCK

[REFERENCE 1 — HUNTER] image2 
Use the supplied Hunter reference exactly: same face, hair, beard, physique, fur-and-leather clothing, bow, arrows, quiver and materials.

[REFERENCE 2 — THAROG] image1 
Use the supplied THAROG reference exactly: same giant proportions, skull, crescent horns, armored dorsal plates, fur, hide coloration, limbs and tail.

The arrow must remain embedded in THAROG's SAME injured eye after the hit.

Every second below begins from the physical position and movement established in the previous second. Never reset character positions, camera geography, direction of travel or environment.

00:00–00:01 — ESTABLISH

CAMERA: 24mm extreme-wide, low aerial descent.

Hunter crouches behind a foreground boulder on FRAME LEFT. THAROG stands approximately 30–35 meters away on FRAME RIGHT.

A cliff containing a small dark cave entrance is faintly visible far behind Hunter's eventual escape direction.

TRANSITION → Camera continues descending toward Hunter rather than cutting to a different location.

00:01–00:02 — FIND HUNTER

CAMERA: Descending wide naturally becomes an 85mm-feeling compressed close-up through a motivated push-in.

Hunter remains behind THE SAME boulder.

He slowly raises his head and studies THAROG.

THAROG remains visible as a blurred shape behind him.

TRANSITION → Hunter's eyes move downward toward his quiver; camera follows his gaze.

00:02–00:03 — TAKE ARROW

CAMERA: Tilt/pan downward into macro hand detail.

Without changing position, Hunter reaches over his shoulder and smoothly pulls ONE arrow from the quiver.

THAROG remains unaware.

TRANSITION → Camera follows the arrow downward from quiver to bow.

00:03–00:04 — NOCK

CAMERA: Close three-quarter shot of Hunter's hands and torso.

The SAME arrow enters frame continuously and is placed onto the bowstring.

Hunter begins rising from his crouched position behind the SAME rock.

TRANSITION → Camera rises simultaneously with Hunter and settles behind his shoulder.

00:04–00:05 — ACQUIRE TARGET

CAMERA: Over Hunter's right shoulder.

Hunter brings the bow upward.

THAROG's head becomes centered between the bow limbs.

Hunter starts drawing the string.

TRANSITION → Camera pushes along the arrow shaft toward Hunter's drawing fingers.

00:05–00:06 — FULL DRAW

CAMERA: Extreme close-up.

Hunter reaches full draw.

Forearm tendons tighten. Bow limbs bend. String reaches maximum tension.

His breathing briefly stops.

TRANSITION → Stay on the hand until the fingers open, using the bowstring release itself as the transition.

00:06–00:07 — RELEASE

CAMERA: 120fps profile close-up transitioning immediately into arrow tracking.

Hunter releases.

String snaps forward.

Arrow exits the bow.

Camera accelerates alongside it instead of introducing an unrelated angle.

TRANSITION → Camera rotates from side-follow to directly behind the SAME flying arrow.

00:07–00:08 — ARROW FLIGHT

CAMERA: Arrow-follow POV.

The arrow flies through the valley.

THAROG's head rapidly grows larger in frame.

Background streaks naturally from velocity.

TRANSITION → Camera gradually overtakes the arrow and swings around toward THAROG's face immediately before impact.

00:08–00:09 — EYE IMPACT

CAMERA: 120fps extreme three-quarter close-up.

The SAME arrow enters THAROG's ONE EYE.

No excessive gore.

Eyelids contract violently.

Head begins snapping backward.

TRANSITION → Do NOT cut away. Maintain the slow-motion close-up as THAROG's head continues backward.

00:09–00:10 — PAIN REACTION

CAMERA: Slow-motion close-up widening slightly.

THAROG completes the backward head movement.

Arrow remains embedded in the SAME injured eye.

Neck muscles tighten.

Nostrils expand.

Its front foot shifts backward from the shock.

TRANSITION → Slow motion ramps smoothly back toward real time while camera drops lower.

00:10–00:11 — ROAR

CAMERA: 24mm low-angle frontal creature shot.

THAROG violently throws its head upward.

It unleashes a huge territorial roar.

Chest expands.

Dust shakes from armor and nearby stones.

TRANSITION → As the roar ends, THAROG lowers its head directly toward camera.

00:11–00:12 — SEARCH

CAMERA: Slow push toward THAROG's face.

THAROG lowers its head.

One eye remains injured with the arrow embedded.

The functional eye scans left-to-right.

Its breathing becomes increasingly aggressive.

TRANSITION → Camera moves toward the functional eye until the eye fills frame.

00:12–00:13 — THAROG SEES HUNTER

CAMERA: Match transition through THAROG's functional eye into THAROG POV.

Through drifting dust, Hunter is visible beside the SAME boulder from which he fired.

THAROG visually locks onto him.

Hunter realizes he has been detected.

TRANSITION → THAROG POV surges slightly forward; cut on Hunter's reaction.

00:13–00:14 — HUNTER RUNS

CAMERA: 85mm Hunter close-up immediately matching his previous position.

Hunter's eyes widen.

He drops the firing posture but KEEPS THE BOW.

He pivots away from THAROG and begins sprinting.

TRANSITION → Camera swings around Hunter during his pivot and follows behind him.

00:14–00:15 — THAROG CHARGES

CAMERA: Brief reverse tracking shot past Hunter toward THAROG.

Hunter enters foreground while THAROG launches into pursuit behind him.

THAROG lowers its massive horns.

First enormous stride hits the ground.

TRANSITION → Impact vibration becomes camera shake as camera turns back into Hunter's running direction.

00:15–00:16 — CHASE BEGINS

CAMERA: 35mm lateral tracking.

Hunter runs left-to-right across uneven terrain.

THAROG follows along EXACTLY the same travel direction.

Hunter remains approximately 20 meters ahead.

TRANSITION → Camera gradually falls behind Hunter rather than changing screen direction.

00:16–00:17 — CLOSING DISTANCE

CAMERA: Ground-level rear chase shot.

Hunter's boots dominate foreground.

THAROG's enormous legs pound the earth behind him.

The distance decreases.

Hunter jumps over a small rock.

TRANSITION → Camera rises above Hunter as he lands, producing the next overhead view.

00:17–00:18 — REVEAL ESCAPE ROUTE

CAMERA: Rising crane into top-down aerial.

Hunter continues along the SAME path.

THAROG follows.

Ahead, the previously established cliff becomes clearly visible.

A narrow cave entrance can now be seen in the rock wall.

Hunter has NOT noticed it yet.

TRANSITION → Camera dives from overhead toward Hunter's front.

00:18–00:19 — THAROG GETS CLOSER

CAMERA: Front-facing tracking shot moving backward.

Hunter runs directly toward camera.

He glances over his shoulder.

THAROG is now frighteningly close behind.

Each footfall shakes the camera.

TRANSITION → Hunter turns forward again; camera follows his gaze toward the cliff.

00:19–00:20 — VIOLENT PURSUIT

CAMERA: Side tracking with Hunter foreground and THAROG background.

A small dead tree lies directly in THAROG's path.

Hunter passes it.

THAROG does NOT divert.

It smashes straight through it.

TRANSITION → Flying wood fragments cross lens, providing natural foreground wipe.

00:20–00:21 — HUNTER SEES CAVE

CAMERA: Foreground debris clears into Hunter POV.

The narrow cave entrance is now directly ahead.

Hunter immediately recognizes that it can fit him but cannot accommodate THAROG's huge horn crown.

TRANSITION → Rapid push toward cave followed by snap back to Hunter's face.

00:21–00:22 — DECISION

CAMERA: Tight 85mm tracking close-up.

Hunter's eyes lock onto the cave.

No stopping.

No dialogue.

He leans his torso forward and accelerates.

THAROG remains directly behind him.

TRANSITION → Camera pulls sideways while Hunter accelerates, opening into a wide profile.

00:22–00:23 — FINAL SPRINT

CAMERA: Wide 35mm side-tracking shot.

Hunter → THAROG → cave entrance are ALL visible in the SAME composition.

This explicitly establishes geography.

Hunter approaches the cave.

THAROG closes to only several meters behind him.

TRANSITION → Camera accelerates past Hunter and enters the cave BEFORE him.

00:23–00:24 — CAVE APPROACH

CAMERA: 18mm from immediately INSIDE the cave looking outward.

Hunter runs directly toward lens.

THAROG fills more and more of the exterior background.

Hunter prepares to jump.

THAROG's horns remain lowered.

TRANSITION → Camera retreats deeper inside the cave as Hunter launches toward it.

00:24–00:25 — DESPERATE LEAP

CAMERA: 120fps slow-motion backward tracking from inside cave.

Hunter jumps through the narrow opening.

Both feet leave the ground.

Bow stays firmly in one hand.

THAROG's horn crown appears dangerously close behind him.

TRANSITION → Continue tracking backward with Hunter's airborne body until he crosses the cave threshold.

00:25–00:26 — HUNTER ENTERS CAVE

CAMERA: Interior cave, returning smoothly toward normal speed.

Hunter hits the rocky floor.

Momentum carries him into a shoulder roll.

He slides deeper inside.

Outside, THAROG reaches the entrance but is still moving too quickly to stop.

TRANSITION → Keep Hunter foreground while focus racks through the entrance onto THAROG.

00:26–00:27 — THAROG TRIES TO BRAKE

CAMERA: Focus passes through cave opening to exterior side angle.

THAROG desperately plants all four feet.

Claws dig trenches through loose soil.

Its huge body continues sliding because of inertia.

Horn crown remains aimed at the rock surrounding the entrance.

TRANSITION → Track WITH the sliding skull directly toward the cave wall.

00:27–00:28 — HORN IMPACT

CAMERA: 18mm exterior three-quarter impact shot.

THAROG's massive horns COLLIDE with solid stone.

CRASH.

Camera violently shakes.

Rock fractures.

Dust explodes outward.

Several OUTER horn sections crack and break away.

The primary horn bases remain attached.

TRANSITION → Dust from impact completely fills frame, creating a natural dust wipe into the cave interior.

00:28–00:29 — AFTERMATH

CAMERA: Inside cave through settling dust.

Hunter raises one arm to protect his face.

Broken horn fragments fall outside the entrance.

THAROG pulls its injured head backward.

The SAME arrow remains embedded in its injured eye.

THAROG releases another furious roar.

TRANSITION → Camera begins continuously dollying backward deeper into darkness.

00:29–00:30 — END FRAME

CAMERA: Slow backward dolly from inside cave.

Hunter remains foreground, breathing heavily and gripping his bow.

The bright cave entrance frames THAROG outside.

THAROG cannot enter because of its enormous body and remaining horns.

It aggressively strikes and scrapes around the entrance while broken horn fragments lie on the ground.

Camera continues withdrawing until Hunter becomes a dark silhouette against the entrance.

CUT TO BLACK AT EXACTLY 30.00.

CONTINUITY RULE:

Treat 00:00–00:30 as ONE continuous physical event rather than 30 independent generated shots.

Every second inherits:
• exact subject position from previous second
• exact direction of movement
• current body pose and momentum
• current camera trajectory
• accumulated dust and environmental damage
• Hunter's bow/quiver state
• THAROG's injured eye
• embedded arrow position
• progressive horn damage
• established cave location

Never reset either subject between timestamps.

Hunter travels consistently toward the same cliff/cave from 00:14 onward.

THAROG follows the exact same chase axis.

The cave must first exist in the distant geography, become increasingly visible during pursuit, and only then become Hunter's escape route.

The arrow remains in the SAME eye from 00:08 through 00:30.

Horn damage occurs ONLY at 00:27–00:28 and remains visible afterward.

Maintain [REFERENCE 1 — HUNTER] and [REFERENCE 2 — THAROG] exactly throughout.

这是 Demo

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